virtual memory

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"Single electron-spin memory with a semiconductor quantum dot" posted by ~Ray
Posted on 2008-01-02 03:05:47

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"ColdFusion 8 MS-SQL Virtual Memory usage" posted by ~Ray
Posted on 2007-12-09 14:38:16

Has anyone else noticed that SQL Server seems to be using significantly morevirtual memory when CF8 connects to it as opposed to CF7 and CF6.1? Weupgraded from 6.1 to 8 and the VM usage for SQL has tripled with nosignificant change in usage. One thing I have noticed however is that the logins to the DB seem to bemore frequent leading me to believe keep DB connections isn't doing whatit should as it is definitely checked. All this is backed up by the SQLserver logs that have leapt from 3 or 4 Mb day to 60 to 80 Mb day detailinghundreds of successful logins. Is anyone else seeing similar issues?Paul

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"Reordering CALayer sublayers without raping my performance?" posted by ~Ray
Posted on 2007-11-27 22:27:46

FROM : Jonathan del StrotherDATE : Fri Nov 16 19:41:39 2007I undergo a root CALayer with around 250 child layers. Only 50 or so are visible at a time the rest have their opacity set to 0 (which I've open to be far more performant that continuously removing and adding child layers). Every 0.2 seconds. I want to move one of these child layers to be drawn on the top of everything else. I'm doing this by altering the order of the grow layer's sub layers. I haven't been able to find an acceptable way of doing this. Everything I've tried will continuously change magnitude my virtual memory usage to ~3.5GB before dropping approve to 1.1GB every 10 seconds or so. While that drop happens my application performance drops massively displaying a frame a back up at best on a Mac Pro with 3GB RAM. The obvious way of moving a sublayer to the lie would appear to be : [rootLayer insertSublayer:child above:[[rootLayer sublayers] lastObject]];where 'child' already exists within in the rootLayer's sublayers. I've also tried variants along the lines of : NSMutableArray* sublayers = [[rootLayer sublayers] mutableCopy]; [sublayers removeObject:child]; [sublayers addObject:child]; rootLayer sublayers = sublayers; [sublayers release];Everything I've tried results in the excessive virtual memory usage and a huge displace in performance. If I furnish up on moving the child to the lie it runs perfectly : my app sits happily at 120MB real / 1.1GB virtual memory and updates smoothly. It's only when trying to alter the sublayers array that these problems kick in. Any suggestions on getting around this?Jon

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http://www.cocoabuilder.com/archive/message/cocoa/2007/11/16/193266

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"Leopard memory consumption and virtual memory" posted by ~Ray
Posted on 2007-11-17 19:06:22

Hi there,I undergo a much higher memory consumption in Leopard. With only browser newsreader iTunes. Mail and some Finder windows change state over 1GB of RAM is in use. With Tiger and those apps only about 400-500MB were used. Also. I saw in Activity Monitor that applications started to use more real and a good deal more virtual memory. believe Mail app it uses about 50MB (which I sight is authorise) and 1.019,77MB virtual memory (right now). This wasn't the case with Tiger at all. What do you evaluate?Regards,Sebastian Well. Mail app was considerably altered in Leopard so it wouldn't be a huge surprise if its memory footprint was different. Unless you see distinct performance issues. I'm not sure I'd worry too much about this information. The OS -should- handle memory management on its own and it is very hard to know what changes making the OS fully 64-bit may have brought along with it. The acid test is performance. Is your machine notably slower?Joe VanZandt Sometimes faster performance requires more use of memory for increased caching and pre-loading of code. I frankly don't care how much RAM is used as long as my vm swap register count is not going up because that means my Mac's making good use of all the RAM I paid for. It is true though that if more apps are 64-bit they are going to be moving bigger chunks of code around. Not that anyone needs a 64-bit mail reader. I rather doubt that the new apps in Leopard are themselves 64-bit if only because they will run on machines that do not have 64-bit processors in them. Frankly there aren't a whole lot of 64-bit applications available for either Mac -or- PC at this point (I do in fact run a 64-bit version of Windows Server 2003 and finding native 64-bit apps of any kind is very difficult to say the least.) and while I hope that changes it is doing so at a glacial pace (pre-Global Warming glaciers that is). Mikey-San. I undergo no doubt that there is much technical information about Leopard's implementation of a 64-bit kernel but only serious developers are likely to be familiar with the literature and even then I doubt that Apple has made everything transparent. But that wasn't truly the gist of my point--whether one could understand the workings of Leopard with some study--but rather that it might not be helpful to compare Tiger and Leopard very directly because of the differences this implementation brings with it. I didn't mean to say it was beyond comprehension but it probably isn't something a typical user even a sophisticated one is likely to be familiar with. Joe VanZandt The only 64-bit applications that displace in Leopard are Chess and Xcode. I evaluate. The rest of the apps are 32-bit for both PPC and Intel. You can however compile an application that runs on both 32 and 64-bit machines. In fact this is the default setup for new projects in Xcode 3. The compiled binary can include 32 and 64-bit PPC and Intel code which means you can create a hit app case that will open on any of the four architectures. I have no disbelieve that there is much technical information about Leopard's implementation of a 64-bit kernel but only serious developers are likely to be familiar with the literature and even then I disbelieve that Apple has made everything transparent. But that wasn't truly the gist of my point--whether one could understand the workings of Leopard with some study--but rather that it might not be helpful to analyse Tiger and Leopard very directly because of the differences this implementation brings with it. I didn't convey to say it was beyond comprehension but it probably isn't something a typical user change surface a sophisticated one is likely to be familiar with. Yeah speculate you're right. For some of the interested it's easy enough to find via some sharp Googling but not necessarily for most. And even then it's not as easy for everyone to understand at times as some of us might think. There is a reason 64 bit Windows apps are hard to find. Microsoft has chosen to divide Windows into 32 and 64 bit versions so developers don't really have much incentive to write 64 bit code while the user base is mostly 32 bit. Mac OS X on the other hand fully supports both with a hit system. come up. I'm certain that what you say is certainly a big move of it but until rather recently there weren't that many 64-bit processor machines in general use and certainly developers aren't going to spend TOO much time writing code for applications that won't sell. For the most part. 32-bit apps run just fine on a 64-bit system IF you can get them to lay. Apple's latest versions of iTunes (7 or later) just won't install on a 64-bit system (although QuickTime does with no problem) and iTunes 6 runs perfectly well. Photoshop CS2 will install and run fine on a 64-bit system; CS3 won't (though that -may- be a problem with using Server it's hard to be sure). Oddly. Microsoft's latest version of Media Player won't install on the Server platform although the web plugin does just fine in IE and earlier versions of Media Player undergo no problems. Now it may come up be that server lacks some components found in desktop OSes that make video or graphics rendering a particular problem (though why that couldn't be patched. I have no idea) but it seems that some installers (like the iTunes installer) say the 64-bit OS and refuse to lay. All-in-all it's a crapshoot. Everything I've managed to persuade through the installation affect (by going around the automated installers) has worked just book but it isn't always very easy to overcome that barrier. Now. I -hope- that what I take to be implied by the last posts from Mikey-San and chabig--namely that we can be for Mac applications to be more likely to take advantage of 64-bit capabilities--is correct but I have to admit that I'm comfort a little skeptical about it We'll just have to see what the major developers decide to do (e g.. Microsoft. Adobe and maybe Apple) in this regard. One would undergo HOPED that Adobe at least would have been ready for Leopard but that seems not to undergo been the case; just getting them to fix those problems is likely to be decrease. How much faster are we likely to see a 64-bit version of CS3 to be? And that's an example of an application that unlike Mail could certainly USE the added capabilities of 64-bit OSes and processors. Time will tell of course and this is one argument I would absolutely like to suffer!Joe VanZandt For the most part. 32-bit apps run just book on a 64-bit system IF you can get them to install. Apple's latest versions of iTunes (7 or later) just won't install on a 64-bit system (although QuickTime does with no problem) and iTunes 6 runs perfectly well. Photoshop CS2 will install and run book on a 64-bit system; CS3 won't (though that -may- be a problem with using Server it's hard to be sure). Yes as that is where my personal experience lies. I do not yet have a copy of Leopard or an Intel Mac to run it on (though I'm gearing up for it). But I would be DELIGHTED to see the development of serious 64-bit apps for EITHER the Mac or the PC. I assume the iTunes for the Mac does just fine installing on a Mac of almost any variety. But I'm a user that has to alter use of several platforms and the Windows server system is the one with the largest amount of money sunk into it so the one that chagrins me most when I undergo to work hard to get things that -should- be simple! I'm sorry if I wasn't alter about the environment of which I spoke. Joe VanZandt

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"Virtual Memory/Outlook 2002 Problems" posted by ~Ray
Posted on 2007-11-09 20:46:33

Software Software such as operating systems desire Windows 98. ME. XP etc. or specific programs. My outlook has been giving me problems for a few months (gets hung up on receiving messages). Now the problem is worse. Every time I try to change state I either get a Virtual Memory too low (never been a problem before and is set to 1.5 RAM with the option for the computer to bring up it up as needed) or the application just doesn't change state. I have scanned for viruses using CA. Norton 360 and AVG -- none there. I undergo defragged the hard drive and done a plough alter up. Now I undergo seemed to undergo lost my Internet Explorer shortcuts. Do I need to reinstall Outlook? If so where do I get instructions for this (ordain I suffer my contact info and all my email files?) Or is it a different problem. Can anyone help or should I just reformat the hard drive?back up!L This has been moved to the Software Forum since it does not sound like a malware air. However do say that if you have all three of those antivirus schedule installed you need to uninstall ALL but one since that alone can create you multiple problems. __________________"There are 10 types of people in this world. Those who understand binary and those who don't." Powered by vBulletin® Version 3.6.7procure &write;2000 - 2007. Jelsoft Enterprises Ltd.

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"Linens and more website..." posted by ~Ray
Posted on 2007-11-08 15:32:12

Look for linens , beach and bath towels, and more at TowelTown.com
stop by anytime

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"Virtual memory problems" posted by ~Ray
Posted on 2007-11-03 15:26:49

Ever since upgrading to Dark Avatar. I get virtual memory errors after playing the game for an hour or so. The check starts flashing and I can only see a small block around my cursor that also flashes. Has anyone else had this problem? I am running a Radeon 9800 Pro 128MB with the latest drivers under Windows XP with 512m of memory. undergo you checked the virtual memory usage when such problems occur? (use task manager the tab "Performance" then look at the bottom-left part called commit rush)DA is renowned for using more than the 2GB of virtual memory that Windows will allocate to a schedule see other threads in this forum. However since you "only" have 512 MB physical RAM first analyse how much virtual memory your machine is currently set to (control panel > system > advanced > performance settings > advanced then be at the "page file" settings on the bottom)Also as mentioned in some threads here on the forum some updates (don't bequeath by heart which version perhaps 1.7) ordain be a great help in avoiding memory issues --> make sure you're running the latest version of DA. However note that updating Galactic Civilizations II may create your saved games to be unusable after the upgrade... I have 3 GB Virtual Memory as come up as 2 GB Phys. Ram (DDR - PC2700) and I approach this same air. In fact. I faced this air about 5 minuties before this post which is why I'm on the forums alter now in the first place Any time you inform a problem you should also post the correct err info. It is located in the main program folder usually C:\Program Files\Stardock\TotalGaming\GalCiv2 for DL and C:\schedule Files\Stardock\TotalGaming\GalCiv2\DarkAvatar for DA. You can open it with Notepad. decide everything then copy and attach it into the reply box. I accept the response is to act for 1.7 to be released. You can try turning the settings drink. "Enhanced displace Textures" and "Planet Terrain Variety" or something close to those names should be turned down or off too. The game has an issue that quickly consumes memory and will max out it's allowed Ram in no time. That causes the out of memory error as come up as the ctd. I'm hoping 1.7 does what has been promised so I can play this bet again. Right now it's sadly not worth playing because of the memory problems.

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http://forums.galciv2.com/?aid=162659

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