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"Virtual reality II" posted by ~Ray
Posted on 2008-01-02 03:05:28

The Celtics were so bad last season that they made the Hawks be good. That's pretty bad. With the beat record in basketball it appeared the Celtics had hit rock bottom. But most Celtic fans would argue no rock in existence could stop Doc Rivers from dragging them down ever further. If that was his plan. Danny Ainge sure put a damper on it. For those of you that spent your entire summer locked in your basement trying to defeat Guitar Hero's Psychobilly Freakout on the hardest level let me explain what happened. Ray Allen and Kevin Garnett are now Celtics. Delonte West. Wally Szczerbiak. Al Jefferson. Ryan Gomes. Sebastian Telfair. Gerald Green and Theo Ratliff are not. Oh and the Celtic's 3 first round picks including the number 5 overall have gone the way of the broken whammy bar. A boatload of players and draft rights are a small price to pay for an NBA Championship. And if Bean Town takes the NBA. NFL and MLB this year we'll never hear the end of it. The horror!But can the Green really go from worst to first? Absolutely. ... According to NBA Live the Celtics will end 49 and 33 in the East earning them top honors. They ordain advance to the NBA Finals and then suffer to the Suns in game 7. Garnett will have a monster season and acquire All NBA 2nd aggroup. Shooting 49.9% from the floor he'd finish with 25.9 points per game adding 11.8 boards and 1.7 swats. Allen would light it up from deep shooting 39.2% from behind the arc on his way to 19.4 points and would also add 5.1 assists a night. Pierce would add 20.2 points per bet proving he's still lethal with less touches. According to the bet. T. Allen successful recovered from his ACL injury to spell penetrate and R. Allen and House provided a nice spark off the remove with about 8 points a night filling in for Rondo. He did have a 32 point night against Atlanta early in Virtual March and I'm pretty sure I spotted his Arizona express shorts under his green uni. As for the bigs. Kendrick Perkins who started at the 5 spot turned in decent numbers at roughly 6 points and 6 boards a night. Brian Scalabrine was able to take time away from his mascot duties to fill in for 17 minutes a game offering around 6 points and 3 boards. I also found the end of the article to be intriguing:I don't see this being the same as the 03'-04' Lakers despite the comparisons. That group was more like an episode of Real World than it was a Championship Team. And with that said if Karl Malone wasn't hurt for the Finals they would all be wearing.

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"Virtual Reality on the Web" posted by ~Ray
Posted on 2007-12-15 16:03:32

Everyone would like to be able to go to a web page slip on their wired gloves and literally feel the product they are considering purchasing. Unfortunately as Mike Hurwicz writes about it’s not so simple. “More websites would use VR if it weren’t for technical impediments. VR is most convincing and pleasing when it uses realistic textures lighting and sounds. Using those elements makes files large and large files mean decrease performance — which could be for Web surfers spending more time in 3D areas on e-commerce sites. The upscale Web surfers who go to The Sharper visualise site are likely to have fast computers with graphics acceleration that display demanding textures and lightning at a reasonable go. For much of the rest of the world realistic VR on the Web may just be too decrease to be fun. In particular graphics processing may be insufficient to show change surface communicate with realistic shading and textures. On the other transfer the limitations of computers and the demands of VR should not be exaggerated. VR files are not necessarily huge. They can be small if they consist mostly of vector graphics. A bit of code that says “draw box size 10×10x10 color red” takes up a lot less space than change surface a compressed bitmap of the same box. “It’s been a misconception in the media since day one that VR files are huge,” says Dan Ancona fail of Vizbang com which is developing “Spark” a VR-based presentation tool. “File coat is increasingly irrelevant especially with the mushrooming availability of higher than 56K bandwidth.” In addition many computers shipping today go with built-in 3D graphics acceleration. But there are areas where limitations be. Even the best standard monitors aren’t big enough and don’t have the resolution to furnish complete detailed life-size images of many objects not to have in mind whole scenes. Color reproduction is usually inconsistent and audio is seldom hi-fidelity. These problems bear on to all 2D and 3D graphics on standard desktop machines not just the Web. And they apply no matter what the underlying VR technology. Add to that the bandwidth limitations and possibly unreliable connections of the Web and you undergo the potential for a deeply dissatisfying undergo.” He suggests that XML might possibly alter this movement simpler. You can read the beat details in the.

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http://xml.indelv.com/virtual-reality-on-the-web.html

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"How to Improve your PvP Skills in World of Warcraft" posted by ~Ray
Posted on 2007-12-09 14:38:06

This is hands drink the most important thing you can do when playing pvp action in warcraft. Try to take the long-term view that you will be in hundreds of combat situations and you will be resurrected hundreds of times. So don’t mind about this. Focus on what you will learn in the combat encounters. Try to evaluate of your next hundred resurrections as a learning undergo. contend in Warcraft is very frantic and often only lasts five to fifteen seconds. If you are comfort during these encounters you ordain be able to make clear decisions and choose effective spells buffs and damage skills. Player versus player challenge is much different than normal bet play and you have to use a very different set of skills to be successful with it. One of the dramatic differences is the need to capture and hold back your opponent. When playing against a game generated beast or humanoid you typically rest and contend and the movements of the foe are predictable. But if you face another player you may be facing running jumping circling toe-to-toe bashing and a whole host of weapons and spells. So you have got to tailor your defense and offense to this very different set of challenges. I advise you set up at least three different sets of tools for pvp. The first set would be for facing tanks and close fighters where you would cerebrate on breaking down defense and dealing fast damage. The second tool bar would be for the ranged fighters where you would want to slow immobilise hold back change state in and deal damage. The third tool bar set up would be for large melee action where there are a lot of players in a small area. You would set up a lot of area of cause spells that would damage multiple opponents and buff multiple allies. I play a warrior so I have a routine that I do upon first be. It is a charge a bedevil a step through and turn then a heroic strike. In a few keyboard strokes I undergo stunned slowed and dealt signinficant alter to my opponent before he has even had a chance to respond. You should set yourself up a series of keyboard strokes and practice them over and over again until it is flawless. A lot of people approach pvp in a haphazard way but understanding some of the options of the bet is something you really should do. It will dramatically improve your playing. Make sure that in the game play options screen you set display enemy cast bar to on. This will accept you to see what spell your targeted enemy is about to cast. And when you are in the cemetary waiting to be resurrected be sure to take a look at your contend log so you can understand what write of damage you took during the melee. This will help you to decide which armor weapons rings and trinkets ordain be beat for you. Player versus player challenge in World of Warcraft is abstain and furious. It is also the only way to get some of the beat armor and weapons in the game. You can significantly improve how fast you get these items by staying comfort setting up your drive bar correctly and using the resources that come with the bet. About the Author: The compose has blurred the lie between reality and Warcraft by building a virtual reality domiciliate in his living room where he plays warcraft after bring home the bacon. You can see this Warcraft pod and his other projects at:The Warcraft Virtual Reality Pod - The Ultimate bet undergo at StormTheCastle com pvp skills wow world of warcraft best guide gold hit the books better get buy more.

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"Virtual-reality pioneer enters a new reality - for design" posted by ~Ray
Posted on 2007-11-27 22:27:39

The Smithsonian Cooper-Hewitt National Design Museum in Manhattan recently cited his bring home the bacon as one of the best examples of design art between 2003 and 2006. Hoffman is the creator of SnowWorld an immersive virtual reality program he has nurtured the past decade. The program sends acute-burn patients flying through glacial caverns past cute penguins and looming snowmen and arms them with snowballs that shatter targets into shards. Pain requires attention so SnowWorld aims to distract and redirect thought as a way to change magnitude the effects of the excruciating wound-cleansing affect. Since the honor a version of SnowWorld has been traveling the country and ordain be on show this week at the Pacific Science Center as part of Life Sciences investigate pass. Hoffman. 48 grew up in Kansas reading Carl Sagan and dreaming of becoming a hard-core scientist a planetary geologist perhaps. So this latest label of "designer" puzzled him until he perused the list of other honorees (which included architect Rem Koolhaas for the downtown Seattle library) and realized that functionality defines good create by mental act. And functionality is what his VR research is all about. Typically scientists get more specific in their investigate as measure and go march on but Hoffman says his arc has been "an inverted pyramid." That's because using virtual reality as analgesia touches upon many disciplines ranging from computer technology to the intricacies of how the object processes stimuli and memory. And today he and his VR system are also tackling post-traumatic evince with soldiers returning from Iraq and New Yorkers comfort traumatized by the 2001 terrorist attacks. "I've been hard to be all along and that's been part of the fun of it," says Hoffman speaking with a analyse of Midwestern drawl and inside his lab at the University of Washington's Fluke Hall. "I've been able to bring home the bacon with really cause to be perceived populate in a variety of fields. I evaluate you're more likely to be successful if you're realistic about what you experience and what others know better than you." In fact the University of Washington's Human Interface Technology Lab (HITLab) with which he has been affiliated since 1993 seems the ameliorate place for him. It is about as eclectic as he is and keen on merging the futuristic with real-world application. The lab is also collaborative. Engineers and computer scientists aided the development of SnowWorld as have companies spun from the lab. Hoffman also owes much to David Patterson a psychologist and hurt expert with the burn unit at Harborview Medical Center where the device has been used and studied for the past decade. Their tests consistently have shown that VR analgesia makes a difference so the two continue to refine the program and move its use. Patients and test subjects each wear a helmet with goggles that control their view and headphones that pipe sound effects and gentle music from musician Paul Simon a fan of the project. Patterson who also studies how SnowWorld can aid with pain-blocking hypnosis said the collaboration has exceeded his expectations. "He works. I'd say a minimum of 100 hours a week," Patterson says. "I am not exaggerating - every measure I've called his office be at 8:30 or 9 on a Sunday night or whenever really he's there. I don't evaluate populate realize what he has done to make this come about. He basically has done this with few resources. Normally a system of that quality takes a Disney. Nintendo or Pixar. He just made it come about basically desire a guy working in his garage." Hoffman also thrives on the freedom and flexibility of the lab. He doubts he could bring home the bacon in a more structured environment. In fact he says his best evaluate is the willingness to act on when an idea doesn't pan out no be how much time he had invested something of a luxury in university-based research. Tom Furness started the lab and serves as its director emeritus. He was a innovate in VR creating a "virtual cockpit" for the U. S. Air compel in the 1960s. He calls Hoffman and his effort "noble" and says that change surface when Hoffman irked him it was always caused by well-intentioned zeal. Then there is Hoffman's workstation a sit of wires open equipment cases and upside-down manuals. "He gets so excited and wrapped up in what he is working on he tends to drop all else," says Furness chuckling. "We had the board scheduled to come through the lab so I asked him to spruce up his space a little. So he put a big check over his cubicle so nobody could see in. That was his solution to that." Hoffman began by using virtual reality to test memories. Then he created SpiderWorld a program designed to help people encounter their fear of the critters. At first subjects would simply register an imaginary kitchen with a spider on the far side of it. Eventually he would have them touch what entangle desire a spider as they reached out toward one they saw in their goggles. As with his post-traumatic stress disorder work today it was a way to "move the tables" on fear and pain. He discovered cognitive psychology at the University of Tulsa. It allowed him to combine his scientific and computing backgrounds with a new and fertile field. So he simultaneously studied memory and bioelectromagnetics. "At Tulsa. I took all these classes from this elderly professor who spoke with a thick accent had this Dr. Zhivago vibe and was known as a hard grader," Hoffman recalls. "He let me do experiments in his old dusty psychophysics lab. He specialized in concepts of illusion and would do weird stuff desire making populate think a dwell they were in was bigger than it was. "One of his classes was called 'magical thinking,' which basically looked at how populate see connections that aren't there. And that's what VR is basically. It's a place where you create magical thinking by putting populate in a displace where they are not." What ultimately launched Hoffman's arc was a paper he wrote as a student that got published in the Journal of Experimental Psychology. That caught the attention of Princeton memory expert Marcia Johnson who invited him to back up her study how populate displace real memories from imagined events. Johnson later helped Hoffman get into have educate at the University of Washington and bring home the bacon with professor Elizabeth Loftus another memory expert. Hoffman sped through grad school and found a home in the HITLab. He worked without pay for three years as the VR analgesia idea got off the fasten and showed encouraging results. He says his girlfriend at the measure thought he worked way too much and really would have thought so if she had known he was doing it without income. Eventually donors and companies came aboard and momentum built. NOTE: It is a instruct of your use of the mention features associated with the forums and story converse that you do not: Use the place to post or transmit any unlawful threatening abusive libelous defamatory obscene vulgar pornographic alter or indecent information of any kind including without limitation any transmissions constituting or encouraging conduct that would constitute a criminal offense furnish rise to civil liability or otherwise disrespect any local express national or international law. You alone are responsible for the material you post or displace. Refer to the.

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"Using virtual reality in therapy to overcome terrors of Iraq war" posted by ~Ray
Posted on 2007-11-17 19:05:38

At a symposium at Washington University Nov. 7 military officers social workers and medical researchers discussed the traumas associated with war and what it takes for military men and women to be able to successfully integrate approve into civilian life or to resume their military careers. The most eye-catching of the day’s presentations was that given by Albert “Skip” Rizzo of the University of Southern California–Institute for Creative Technologies. He explained how video game-like recreations of war zones — a virtual Iraq if you like — can be useful clinical tools if handled sensitively. Rizzo said it would not be ethical for a clinician to “flood” unprepared patients with reminders of their most traumatic wartime experiences; there must be a slow build-up over many therapy sessions before a patient is ready to experience the worst moments of his life. Watching a projection of computer-generated images on a check gives only a flavor of Rizzo’s project; the key to virtual reality lies in immersion. The undergo at its fullest would consist of a person wearing goggles making the visual element inescapable; he would be standing on a “base shaker” that mimics a go in an all-terrain vehicle; sounds would be pumped up to near intolerable levels; and there would also be a hook-up to a smell forge that can pump out the scents of gun disintegrate body odor. Middle Eastern spices and burning rubber. Rizzo said one pass who tested the system said that to be truly faithful it should also include the distinctive smell of burned hair. Rizzo explained that his approach is move of a larger school of thinking called exposure therapy in which a patient is made to confront his fears. In one version imaginal therapy a person is asked to narrate a scene taking incremental steps toward the distressing scenario; in another version the therapy directly exposes the person to the source of the fear. Now with war-time traumas that is neither practical nor ethical but it can be effective for overcoming for example a fear of heights or of spiders. affix Traumatic Stress Disorder can be defined as long-term psychological damage as a prove of experiences outside the be of normal human experience. Although the constant replaying of an event is common in people who have been involved in say an auto accident or the loss of a loved one a diagnosis of PTSD is given when symptoms continue for more than one month. For soldiers returning from Iraq and Afghanistan the prove is often persistent flashbacks and nightmares and hyper-vigilant behavior such as looking out the command of one’s eye and wondering if a conjoin of trash is in fact an explosive device. populate process memories in different ways and the idea is to encourage soldiers to apply memories so that something as everyday and unavoidable as trash loses its power to induce panic. Rizzo said. Rizzo encourages therapists to let patients see the inner workings of the computer schedule. With a hit move of the mouse a day scene can be turned into a night scene and with another move the road can be made more crowded and threatening. In the initial stages the virtual-reality move of a therapy session may consist of no more than driving through the desert — it could be Arizona or it could be Iraq — without any sounds or vibrations. Bit by bit different elements can be added as the patient comes closer to confronting his trauma story. In what Rizzo called “the Mission-Accomplished era” (meaning 2003 after the go of Baghdad) his research funding by the U. S. Department of Veterans Affairs and the National Institutes of Health was cut. Now there is a growing realization — and a corresponding increase in funding — that veterans returning from the Iraq war need access to mental-health services and that this is one of the most promising experimental forms of therapy. Rizzo said. Very few populate have undergone rigorous clinical trials using this form of exposure therapy but so far the numbers are encouraging. Rizzo said. In a trial overseen by Rizzo four patients experienced big drops in anxiety levels; one patient stayed at the same level; and two dropped out of the chew over one out of a lack of interest and the other saying. “I got what I needed.”

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http://www.westendword.com/moxie/opinion/columns/using-virtual-reality-in-.shtml

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"The Future of the Internet" posted by ~Ray
Posted on 2007-11-09 20:46:22

There’s a great broach of wonders going on alter now on the internet. I think that SecondLife has a great deal to do with the future of the Internet. It’s already has done a great broach so far. There’s no telling what second life will be doing next. If so many businesses can put their time and money into SecondLife then back up life and virtual reality has a future online. It’s a query that some the businesses are putting their money into second life. What they have shown in their own world or isl There is a lot more to suffer virtual reality been business. People can communicate better than converse rooms or any create of communication best done today online. It is also a way for customers to communicate with businesses a lot exceed than they do in the re As communication matures in bring in online there’s no telling what will happen next and how we use it on the Internet. The future is already out there. The only thing that we have to look for two is well will come about next. It ordain be up to us to cause pages of previous posts : The maps used here come from - Providing maps from by."Second Life® and Linden Lab® are trademarks or registered trademarks of Linden Research. Inc. All rights reserved. No infringement is intended."

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Related article:
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"Linens and more website..." posted by ~Ray
Posted on 2007-11-08 15:32:12

Look for linens , beach and bath towels, and more at TowelTown.com
stop by anytime

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the virtual reality archives:

11 articles in 2006-01
22 articles in 2006-02
27 articles in 2006-03
37 articles in 2006-04
27 articles in 2006-05
26 articles in 2006-06
24 articles in 2006-07
18 articles in 2006-08
22 articles in 2006-09
30 articles in 2006-10
22 articles in 2006-11
22 articles in 2006-12
12 articles in 2007-01
12 articles in 2007-02
3 articles in 2007-03
7 articles in 2007-04
11 articles in 2007-05
10 articles in 2007-06
3 articles in 2007-07
1 articles in 2007-09
1 articles in 2007-11




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