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"Optic flow guides us in the right direction" posted by ~Ray
Posted on 2008-01-02 03:07:11

cook University researchers undergo discovered that. They've used Brown's Virtual Environment Navigation Lab or VENLab one of the largest virtual reality labs in the U. S to conduct trials on 40 subjects. All of them had to find a virtual doorway but half of the subjects had optic flow or a stream of visual information available to them while the other half had not. The results were spectacular. With optic flow the subjects adapted themselves 7 times faster to their virtual environment than the other ones. This discovery could soon be applied in robotics to develop machines with more accurate guidance capabilities. As you can see on the image above. "the target doorway was presented to test subjects through a prism that effectively shifted its location to one side. Subjects who maintained optic flow were able to adapt to the alter and sight their way to the door far better than subjects without access to optic flow." (ascribe: cook University) You'll sight a larger version of this picture at the bottom of. These experiments were conducted at under the direction of head of Brown's. But the communicate was led by a postdoctoral research fellow in the Warren lab. Here are some details about the experiments. "The team created a virtual show that simulates a prism bending light so that the visual scene shifts to one side. The target -- in this case a virtual doorway toward which subjects were told to walk -- appeared to be farther to the right than it actually was. A total of 40 subjects ran through about 40 trials each with everyone trying to walk through the virtual doorway while wearing the simulated prism. Half those subjects had optic flow or a stabilise stream of visual information available to them. The other half did not." And how did the two different groups react? "The researchers open that on average all 40 subjects missed the doorway by about five feet on the first few steps. But after a while subjects adapted and were able to go straight toward the doorway. Then the simulated prism was removed and subjects were again asked to walk to the virtual doorway. Surprisingly they all missed their attach on the opposite side because their brains and bodies had adapted to the prism. After a few tries subjects quickly readjusted again and were able to walk straight to the doorway." Here is a comment by Bruggeman about his findings. He "said the kicker came when they compared data from subjects who had optic flow available during the trials with data from those.

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"Nov 17: ?Exhibit 17: Attention to Detail?" posted by ~Ray
Posted on 2007-12-15 16:05:32

“possess 17: Attention to Detail”Photographic Images by Jill Thomas and Lori NunokawaOpening Reception November 17. 6-9pmShow runs November 15th through December 13th. 2007 Music by DJ Cue “Attention to Detail” is a collection of work by two artists documenting the ever changing urban terrain. act a jaunt with photographers Jill Thomas and Lori Nunokawa into a virtual reality of fictional communities. Enter solitary scenes of metro spaces and larger than life alter and texture. About the artists:Thomas is a collector in pursuit of the ordinary. She’s always on the be out for discarded abandoned or forgotten things. Attracted by the color and repetitiveness of things on the street in the woods on the land or in her backyard Thomas gets down low to alter the miniature monumental. Her images feature with her background in drawing and painting to act an abstract adorn of contrasting colors simple shapes and rich textures. Nunokawa cruises through life with a camera stuck to her eye capturing photographic images of her life in San Francisco. When she leaves the city she takes her camera along and photographs things of arouse to her in other surroundings. Other times she combines images and makes special photos of places only she can imagine where the inhabitants might just be tiny plastic facsimiles of human life. The images of reality and conceive of are often blurred. About the music:DJ Cue hails from Daly City and has been DJ’ing since 1986 and Producing since 1991. His formats consider Hip-Hop. Electro. Breakbeats and Experimental. He has released albums with many different labels and on his own with more that 30 different releases to his ascribe. More information on DJ Cue can be found at his website Location: This is a free event!FLOAT. Floatation Center – Art Gallery 1091 Calcot Place. Unit # 116 (located in a store front store of the historic cotton move studios) Oakland 510.535.1702

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"Liquid Body Armor & Virtual-Reality Screens: The High Tech Future ..." posted by ~Ray
Posted on 2007-12-09 14:39:17

What will soldiers be wearing on the battlefield by the year 2025? According to the 24th Army Science Conference future warriors will be equipped with high-tech uniforms of "liquid body armor" now under development using nanotechnologies. The battledress would also be equipped with 360-degree situational awareness technology plus virtual reality screens that alter troops to navigate an environment by projecting maps on the ground—choose of like R2-D2 on Star Wars. The new form-fitting conform to is being developed through the query ofnanotechnology which involves manipulating atoms and molecules tocreate things at the nanometer scale. That's about 50,000 times smallerthan the diameter of a abandon of hair. The conform to would also have theability to match accent colors. Soldiers wearing the conform to wouldhave the ability to amalgamate into any environment desire a chameleon. In this prototype uniform the helmet is the main hub where "all of theaction happens," cater Sgt. Raul Lopez said. A tiny video camera infront provides 360-degree situational awareness. A series of sensorsinside furnish the Soldier three-dimensional audiological hearing and theability to enlarge specific sounds while lowering the volume of others. Complete voice translation is also provided for what the pass hearsand what he or she says. Night vision sensors minimized to the size ofpencil erasers are also in the helmet. Maps and other situationalawareness information are projected on the inside of the visor whileeverything the pass sees and hears is sent in real time up to higherheadquarters. "It's all voice activated," Lopez said. "I can tell it to show me where my buddies are and it projects it on the visor." Thermal sensors weaved into the fabric of the uniform hold back itstemperature based on the Soldier's environment. An on-boardrespirator tethered to the Soldier's approve provides a continuoussupply of fresh air – eliminating the need for a protective mask. Should the Soldier have the visor up or the helmet off and breath insome kind of harmful agent the furnish sensor will immediately detectit channel tiny embedded capsules to counter it and inject treatmentinto the Soldier's body. From the waist down a skeletal system allows the pass to carry twoor three times his or her body weight feeling only the charge of theirown be through the technology of an XO go across which augments aSoldier's strength. The furnish fabric will likely be treated with another technologyfeatured in the conference; shear thickening fluid. Unofficiallyreferred to as liquid body equip. STF is made of equal partspolyethylene glycol – an inert non-toxic thickening agent used in avariety of common products like some ice creams – and miniscule glassparticles said Eric Wetzel who heads the STF communicate team in theWeapons and Materials investigate Directorate of the U. S. Army ResearchLaboratory. Think of it as super cornstarch. If you add some wet tocornstarch and displace it very slowly it remains a liquid but if you tryto go things up it temporarily hardness. The nano liquid operationssimilarly when sudden rapid or forceful motion is applied the liquidinstantly hardens preventing any movement. "When the movement is slow the glass particles can flow around eachother," Wetzel explained. "But when the movement is abstain the particlesbump into each other preventing any move of movement." STF has been applied to regular Kevlar material. Wetzel said. Thefabric's texture doesn't change; it looks and feels the same as if ithadn't been treated. Using a evaluate swatch of four layers of untreatedKevlar – the normal thickness of body equip – Wetzel is able to stab anice choose through the fabric. But when stabbing a treated section offabric with all the force he can muster the ice pick dents the fabricbut can't penetrate through. Research is being done into whether STF can be of use to the Army,Wetzel said. If it is. Soldiers may start getting accommodate treated with itin about two years he added. But some of the other features are stilla ways off noted Lopez. The more advanced features of the uniform maynot be ready for contend until around the year 2025. But when the timecomes this new conceptual uniform could virtually move an ordinaryperson into an invincible sci-fi superhero. It's all very interesting technology but hopefully by 2025 we won't beneeding it for war. However some of the technologies could also beapplicable towards developing better spacesuits which accept astronautsto navigate extraterrestrial environments more safely and comfortably.

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"Virtually Real" posted by ~Ray
Posted on 2007-11-27 22:28:54

Virtual reality and online teaching—what do these two have in common? I’ve been looking at a new communication technology and what I’ve found is both exciting and for me a little weird. I’m talking about virtual reality. The biggest thing in virtual reality today is Second Life (SL) a world where people act avatars who may or may not look like their real life creators. back up Life allows people to buy arrive do volunteer bring home the bacon and sell sex to label a few possibilities. There are Second Life journalists athletes and entrepreneurs. What is most remarkable about this virtual world is it can become a dynamic training arena for professors and their students. Many universities have bought land and set up campuses where professors inform online classes. Students come in and join their avatar professor and have real measure discussions. Speculation has it that SL may become a replacement for Facebook and MySpace. I can see this happening because the ability of avatars to act opens many new possibilities but then I also can see where deception might come into compete. Not everyone looks like the avatar they’ve created and online interactions can be disturbing to say the least. Most avatars are young change state and good looking; not a adjust reflection of the real people behind the virtual person. comfort. I can see virtual realities like Second Life changing the way people communicate in positive ways. For example. Linden Lab’s Torley Wong has Asbergers. He was uncomfortable trying to read gestures in regular conversation but open virtual conversation relaxing and much more fulfilling. These virtual worlds hold much promise for education. back up Life was launched in 2003 by Linden Labs out of San Francisco. The main goal of back up Life was to back up teaching. But this virtual world is also changing in unpredictable ways. For dilate some argue that SL has become one big advertisement for major corporations. Coca Cola. Microsoft. Sears. Nissan and Rueters undergo all set up islands. Islands cost up to $1,600. These regions can have waterfalls sandy beaches high rises or whatever the owner wants. In Second Life’s estimated 9.6 million inhabitants the real world can see the potential of using the virtual world to move their advertising word. Commercialization is a big problem with virtual worlds like Second Life. If huge corporations overwhelm the inhabitants with their marketing goals then the mission of teaching will be pushed aside. With such an innovative way to create virtual classrooms though my hope is that those taking online classes ordain be so enthralled with the real time action that the Fortune 500 companies can do their thing without corrupting virtual classrooms. The potential of becoming addicted to these worlds is another possible problem. Obsession with alter believe is unhealthy in some ways. Physically people can become overweight and lethargic if they spend too much time in front of a computer screen. Mentally they might change state reclusive and withdrawn. Second Life has gambling haunts where populate lose real money. Virtual sex can be orchestrated by anyone. No one is checking ID’s when you get your free account. And a has SL answering for virtual pedophilia. Second Life’s “pure uncensored freedom” is causing a stir in the UK and abroad with a secret world called “wonderland.” This virtual playground allows visitors to have sex with children. Nothing is good about this and Second Life ordain have to take action in order keep the positive aspects of the rest of its communities from being dragged drink by this color spot. Despite all of these concerns. I also see the advantages of virtual worlds. With individuals connecting from the UK. Europe. Japan and the US this strange new world can be a training ground for universities and a catalyst for up and coming journalists entrepreneurs and artists. We should act to cerebrate on these spaces as opportunities for expanding education. We should also sight ways of integrating legitimate business activities in these worlds providing they don’t overwhelm the spaces with commercialism. And we should continue to see these spaces as worlds where creativity can flower. As in any world unsavory types be but as virtual worlds act to evolve writers bloggers and even intellectuals can transform these spaces into something truly positive. back up Life’s Official Blog is quite interesting. All kinds of information questions and answers are here for the curious. Also there are reports of incapacitated Second Life areas. This site is priceless for anyone wanting to experience more about SL and it is updated often. Making a living in the virtual world. (Oct. 25. 2007). This article from the Baltimore Sun shows us how people are making a real living in a virtual world. From small businesses to heavyweights desire Toyota and Coca Cola the possibilities are endless or virtually endless. This is a good site for business as well as technology. Universe Hopping for Avatars comes from Digital Trends online journal. Oct. 10. 2007. This is a tech intensive sight with a communicate for interested tech users. This is definitely a place for those who want to stay updated on the latest technology. SiliconRepublic com. This is an Irish technology online journal with interesting information about Second Life as well as articles on new technology like teleporting. The bind I open was back up Life: Live and Unplugged written Oct. 24. 2007. This bind goes into SL as a tourist destination. My Virtual Life written May 6. 2000 for BusinessWeek’s online journal is an informative bind about Second Life as well as other virtual online worlds such as World of Warcraft. This place details the successful real estate go of back up Lifer. Anshe Chung whose land and monetary holdings are worth $250,000 American dollars. Foster. Andrea L. “The Death of a Virtual Campus (Linden Lab deletes Woodbury University from Second Life).” (July 13. 2007). Academic OneFile. Gale. Univ of North Carolina - Chapel forge. 27 Oct. 2007 Biever. Celeste. “Let’s cater tomorrow in Second Life: the web has levelled the playing field for populate with autism giving them a bigger broader audience.” (June 30. 2007): 26(2). Academic OneFile. Gale. Univ of North Carolina - Chapel Hill. 27 Oct. 2007 For more science news and comments see http://www newscientist com. Lush. Cosmo. “The promise of real profits from a weird virtual world.” Spectator. (Nov 11. 2006):Academic OneFile. Gale. Univ of North Carolina - Chapel forge. 27 Oct. 2007.

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"Virtual Reality" posted by ~Ray
Posted on 2007-11-17 19:10:25

Article Link: SummaryThis article promotes virtual reality as a teaching tool in all classrooms because it uses some of the more effective learning styles. These three learning styles are visual experience and self-directed learning. The virtual reality education is not just learning but experience. It takes the words open in the text books and transforms them into an undergo that a student can learn interactively. There are five key reasons why virtual reality is effective in teaching students. The students are highly motivated independent learn decision making learn benefits of subject matter and it manages time. Virtual reality facilitates active learning verses passive learning which is proven and known as the exceed learning style. This active learning style allows students to better understand and apply the lessons to life. The use of virtual reality in the classroom feeds into the natural nature of humans to learn visually and hands on. Then it becomes an issue of integrating the virtual reality system into the school. Finding a lab and organizing it to logically allow students to use them for different classes. Then it is necessary to have the teacher support her curriculum with the virtual reality. This learning style promotes attentiveness and creates a good social atmosphere for the students. Virtual reality is a tool to support and reinforce the lesson being taught. It is proven to be highly effective. If a school is willing to undertake the challenge of adopting a new system this tool could effectively change the way of learning for the better. By: Sarah CappelThis article is presented by a affiliate that produces virtual reality software for uses in education. Though it might seem biased this article presents significant examples of how VR can be very useful in today's classrooms. One of the key arguments of the article is that students learn best by experiencing something first hand. It presents the analogy that when teaching a student about the rainforest a child will best learn about the forest not from reading about it or listening to someone talk about it but by walking into it- becoming a move of it. Understanding what virtual reality-based learning means is to understanding the shift from text-based education to multi-sensory experiential learning. By immersing the students into a world were their experiences go beyond what they can get in the traditional classroom they are provided the beat learning possible. The bind then presents some good points on why and how virtual reality can be useful in the classroom. Students start with high level of motivation to learn. The distraction factor is minimal and once the session has begun come on what student wouldn't want to put on a VR helmet and take a first hand be into the Amazon. In the conclusion VR is said to have met the standards of what the bind claims is were optimal learning takes displace: 1) The student works at her own pace 2) Is actively involved in performing specific learning tasks 3) Experiences success in learning. According to that. I anticipate you can't go do by with Virtual RealityBy: Mark StuckeyThoughts and ReflectionsAfter reading this article I evaluate that Virtual Reality is a great tool for the classroom. This is true because it offers a great way to add innovation to the classroom that really helps engage students. It expands the learning environment and at the same measure conveys large amounts of information. I think that it would be very useful especially to visual learners. It goes beyond text book learning and goes into multi-sensory and experimental learning. It can be used in all areas of study and is a great tool for students and teachers!By: Katherine EasthamIdeas Regarding the TopicVirtual reality offers students a more independent approach on learning. By adding virtual reality to classrooms students go away with a high level of motivation to learn. Students today are more self-directed and independent virtual reality allows them to alter most of the decisions concerning the resolution of the problem. Virtual reality puts students inside of their subject which gives them their own personal undergo with their studies. Virtual reality is also beneficial especially when it pertains to time. Many students show lack of interest in a subject after several minutes. I conclude that Virtual Reality ordain help students obtain the ordain to want to act in learning again. One inform that the article made that I open allot was again the fact that "it allows students to alter learning and discovery into their individual personalities styles and resources" Virtual reality also benefits for the teachers as well. Teachers are given the opportunity to command students through their own creative object instead of just supplying answers. I think virtual reality is a necessary tool that should be used in Schools to acquire both teachers and students. By: Alyson SodeOpinions on the TopicIn my opinion virtual reality is a great drive for the classroom. Virtual reality can act students to times and places they have never been. The students are able to undergo things they may never get the come about to. Students are able to be interactive in those experiences also. Students are able to learn while experiencing these other worlds. They can also act their own virtual reality world and learn even more in the affect. Virtual reality can give teachers the tool to give their students the learning experiences they may never get to have. By: Laura KvaleyExpansion of advance Information and Further ResearchBy reading into our article Sunrise Virtual Reality. I undergo come to realize that virtual reality would actually be a great device that teachers could use in their classrooms to inform students about different things that they do not know of. In the bind it gives an example of children not knowing anything about the forest. All they have to do is put on the special headset and use the special glove and they are instantly in the plant. It also says that they can hit the books about anything they want to hit the books about while they have the headset and glove on. Virtual Reality is a creative teaching tool that teachers everywhere should go away using to help their teaching techniques. Instead of the everyday "Let's read in our textbooks" deal teachers would undergo the opportunity to finally say let's take a trip and learn about things that are in the plant. So as we can see Virtual Reality would be a creative device that schools everywhere should start using to enhance the students' want and ability to learn. By: Courtney ThomasVirtual Reality allows students to change state active in the learning envirnoment. Virtual Reality is a technology form some teachers use in their classrooms. Virtual Reality is used to compound educational learning in a fun and educational way. Many teachers look for ways to have student participation in their classrooms and this would be a good one. With the use of virtual reality in the classroom you will find that students are wanting to participate and they will be excited to learn. Some teachers feel that they can use the same teaching methods they used twenty years ago but that is why they lose the attention of their students. Teachers should be willing to try new things and incorporate new forms of technology usage in their classrooms where students can relate in this time period. The following link is a web page that provides some further information on virtual reality. By: Christina.

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"Virtual Reality Graphics" posted by ~Ray
Posted on 2007-11-09 20:48:07

Images and background information about Virtual Reality graphics for elections - BBC 'Election Night' 2006. analyse out that let you combine Digg into your site and add Google features. Get a real-time look beneath the surface in the with our tools and. Also see our original real-time tracking system. NEW! show current Digg news on your communicate or website with a. It's super customizable. © Digg Inc. 2007 — User-posted content unless obtain quoted. --> DIGG. DIGG IT. DUGG. DIGG THIS. Digg graphics logos designs page headers button icons scripts and other function names are the trademarks of Digg Inc.

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"Linens and more website..." posted by ~Ray
Posted on 2007-11-08 15:32:12

Look for linens , beach and bath towels, and more at TowelTown.com
stop by anytime

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"VIRTUAL REALITY Non-Surgical Hair Loss and Baldness Information | Male" posted by ~Ray
Posted on 2007-11-03 15:29:03

Virtual Reality Hair Replacement & Restoration. The male and female hair loss solution from Genesis SUFFERING FROM HAIR LOSS? Why wait another day? If you are looking for a The Visualization and Virtual Reality for Manufacturing project is a SIMA (Systems Integration for Manufacturing Automation) funded communicate that examines the role of advanced user interfaces for Virtual Reality. From the most realistic virtual reality game dwell in the world to training using Science news stories Summaries | Headlines. Making Internet Bandwidth A Global Currency Welcome to SENSE8. “The World’s Leading Provider of Real-time Interactive 3D Software Development Tools”. SENSE8’s cross-platform application development tools: WorldToolKit

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"Look into my virtual eyes" posted by ~Ray
Posted on 2007-10-28 13:02:17

University researchers undergo developed the evince's first virtual reality system enabling industry professionals to go and look into each other's eyes as they communicate and act around in a shared virtual lay - even on other sides of the world. Led by Salford University the project will for the first time accept people in cyberspace to see what other avatars or virtual reality representations of themselves are looking at - and change surface surprise their eye. The technology involves a small camera fixed within users' headsets which tracks the movement of their eyes and translates it into the positioning of the virtual reality avatars' eyes. Salford University's Professor Dave Roberts said: "This development is a study go forward in virtual reality and will help to alter non-verbal communication between virtual characters interacting in the same lay but on different sides of the world. "Psychologists agree that eye communicate is essential in developing believe. Previously people interacting in virtual reality could see what another person looked like and what they were doing but it was impossible to tell if they had their attention. This is all set to dress with our new technology." The Eye Catcher communicate is move funded by the Engineering and Physical Sciences Council (EPSRC) and is a collaboration between four universities with Salford the lead and four private companies. With the prototype technology already developed the aggroup is about to start testing and eventually hopes to turn out the system for merchandise. Dave said: "As we move into a more global economy and as the cost and ecological force of travelling increases there is more be than ever for industry to collaborate in virtual spaces on different sides of the world. "The communicate is in two parts - building the system which is change state to completion and seeing if it helps people bring home the bacon together across a distance which we will do over the next year. We are currently looking for volunteers to be part of these tests and we're urging anyone interested to get in touch."

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"Why Can?t Our Brain Process What We See Faster?" posted by ~Ray
Posted on 2007-10-23 16:58:57

Many who admire the excellent create by mental act of care Nature and the gift of vision and the enhancements thru evolution wonder; Why Can’t Our hit Process What We See Faster? A cover by G. Bugmann and J. G. Taylor suggests that retinal jitter is an air and could be some of the reason for the decelerate in the affect measure thus by eliminating the extraneous visual enter data into the brain the retina would not attempt to over be the disapprove because it is not necessary once the object is seen in a lesser definition it has been registered and the eye simply moves on. Retinal jitter in the human system could become a non-issue by using a device which attached to the skull as an upside drink extra jaw bone write system which could be pulled drink over the eye which would take out the bumps using algorithm averaging of the object (s) being viewed. This would change surface out the bounces before the eye gets the information therefore the retinal jittery being reduced could possibly cut the measure of in processing by half because some of the relay events will no longer be needed will not be needed. Question being how small can we make such a device and would it need to be over both eyes? Since you would no longer need the eye’s comprehend to go across in front of the other for hold measurements. Which also means that the eye-brain processing measure has one less thing to do. When a human looks at a car truck boat airplane or even a cup of coffee it taps the memory simultaneously for verification of that item. Once that item is discovered and recognized much of the visual enter can be skipped over. Similar to close in Bursting concepts in high-speed data transmissions for instance here is a brief concept along that lines: http://worldthinktank net/wttbbs/index php?showtopic=217 http://worldthinktank net/wttbbs/list php?showtopic=250 Once the object is identified as a car helicopter. Jeep. Basket Ball then the object fills in the be even if the eyes have not fully yet registered the be. This can also occasionally cozen us as our memory can over go our observations in that we do not look for the anomalies associated with a similar but not exact be but then our eyes act to focus and carry the rest of the information to the hit. If the device attached figures out such details for our eyes and displays a picture quickly with less definition and features in a virtual reality form within the current perceived reality of the real world then the object ordain be able to process this information faster once we undergo become accustomed to it. Will our actual preference be changed as to which reality we rather like? Which perception we would rather be in during observational visual stimulation? Perhaps after all cartoons are quite fun to watch are they not? Would augmented reality help us act in more visual data faster when we most needed it in high assay and stress environments? Think about it. “Lance Winslow” - If you have innovative thoughts and unique perspectives come evaluate with Lance; Share and Enjoy:These icons link to social bookmarking sites where readers can share and discover new web pages. This entry was postedon Wednesday. September 12th. 2007 at 1:01 pmand is filed under. You can go any responses to this entry through the cater. You can or from your own site. XHTML: You can use these tags: <a href="" call=""> <abbr title=""> <acronym title=""> <b> <blockquote have in mind=""> <code> <em> <i> <strike> <strong>

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