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"Trade Shows Go Virtual" posted by ~Ray
Posted on 2008-01-02 03:07:01

Companies like IBM. Cisco and others are taking their trade shows and conferences virtual. Some like IBM have used the virtual world Second Life for such events but virtual trade shows act it a step further. Also the events are more professional and created for a business environment - there are no actual avatars. However you can upload a picture converse with booth representatives and attend sessions. Businesses of all sizes are trying out the concept. According to mid-to-large-sized companies spend about $550,000 every year on trade shows. Online marketers are fans of virtual events because it costs less and often results in more targeted leads. The virtual version of change shows don’t usually completely replace regular trade shows but are a way to cut costs or add value. Perhaps the biggest favor of a virtual trade show is that you can track what people at your event do. Since attendees are anonymous they are free to linger and engage with the vendor as much or as little as they choose. in behalf of found that virtual events like trade shows attract an add up of 1,587 attendees which deliver an average of 348 qualified leads per vendor. Founded in 2002. Unisfair has developed a virtual world for tradeshows. It’s a 3-D collection of booths live and recorded presentations and most importantly for marketers it tracks what attendees are interested in. I chatted with Don at Unisfair today. The company was founded in 2000 in Israel and was funded by Sequoia Capital. Based in Menlo Park they combine online collaboration tools with social networking and virtual environments. They’ve hosted everything from job fairs to user groups and sales training. The numbers look pretty good. Most events are free to attendees and add up over 3,000 people registering and just over half (52%) actually attend. Most populate pay 2.5 hours at the event visit 16 locations and download five resources. Most virtual tradeshows run 1.5 days but are still accessible for three months following the event. . To me is makes ameliorate sense to bring tradeshows online maybe even within virtual worlds such as Second Life. I say this because the costs of putting on a trade show are very high in real life but in virtual worlds you may get more participations for only a fraction of the price. My company (ON24) has had experience with customers leveraging webcasting as a way to communicate with large audiences (50 to thousands). With the be of travel lodging and time away from.

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Related article:
http://www.marketingpilgrim.com/2007/11/trade-shows-go-virtual.html

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"Virtual Tattoo For the Real World" posted by ~Ray
Posted on 2007-12-15 16:05:18

PSFK along with brings us an amazing view into the 3d technology/virtual world and how it will effect our lives and the decisions we make. I won’t alter this another monologue about the relevance of back up Life but needless to say I think both and luddite critics sometimes lose point about virtual worlds. They don’t see that this all is just a starting point to something much bigger desire the internet was years ago that’s going to become more ubiquitous real and. well simply put. freakin alter. So approve to the inform check out to dimensionalize and “see” his permanently attached conjoin of artwork before he goes under the needle. Amazing work on the CGI tech align a beautiful ink creation and another small sign of a bigger virtual world soon to come. Thanks to for reporting on this @ PSFK. XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <touch> <strong> […] is a link to a guy who designs RL tats and tests them on a 3d avatar. Also this is a test of Andy’s trackbacks. :D Tags:Post […] here a creative marketing gypsy free-agent brand-connections planner grow freak and technology geek based in austin tx if it seems interesting new makes me grimace or warrants a debate. I'll probably affix it thanks for visiting.

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Related article:
http://experiencefreak.com/blog/?p=48

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"The Many Faces of Schmilsson Nilsson" posted by ~Ray
Posted on 2007-12-09 14:39:07

I never thought we'd be sharing outfits but that's before he showed up in adjust blonde-bombshell mode just a few moments later in skin-tight color flog leaving me to wonder yet again about the many complexities of virtual identity... And finally during a middle-of-the-night meeting with Widget Whiteberry of the as I felt my brain drifting between electric cycles. Schmil was back to "normal," in the form to which I am accustomed. We told Widget that our shared mission is to foster the emergence of a new global culture in the Imagination Age and she told us that her immersion in Second Life feels like a "shared lucid dream." We eagerly anticipate learning more about the initiate's mission to "change language," which is also a critical goal of ours. The next great digital change integrity is here. People are conducting business building social capital forming global relationships and finding innovative and groundbreaking new ways to communicate understand problems and beat disabilities in communities based not on geographical cultural or physical limitations--but on turn common arouse and collaborative creativity.

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Related article:
http://eurekadejavu.blogspot.com/2007/11/many-faces-of-schmilsson-nilsson.html

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"Virtual World theft just got real" posted by ~Ray
Posted on 2007-11-27 22:28:49

Dutch guard are questioning a group of 17-year olds accused of stealing virtual furniture from a virtual world much desire. Habbo Hotel is most popular in Europe where teens go to interact and even spend real money on virtual items desire furniture to alter their rooms. Apparently by creating fake websites pretending to be Habbo the teens were able to steal other users’ passwords and subsequently take items from their rooms. But they’re virtual items. Who cares alter? Wrong. The furniture stolen was. It is a theft because the furniture is paid for with real money. But the only way to be a thief in Habbo is to get people’s usernames and passwords and then log in and act the furniture. Over the past few years users have been willing to pay more and more money for virtual goods that undergo little to no practical determine(). As much as I love the internet and technology. I comfort can’t justify spending my hard earned cash on little collections of pixels and label.

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Related article:
http://www.thetrendwatch.com/2007/11/15/virtual-world-theft-just-got-real/

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"17-Year-Old Jailed for Stealing Virtual "Furniture"" posted by ~Ray
Posted on 2007-11-17 19:09:51

If you've never heard of believe yourself non-European. 'Habbo' is a simplistic. 2-D that is incredibly popular over across the pond. The teen-focused social-networking site has about 7.5 million unique visitors worldwide but hasn't quite caught on in the Americas to the same extent. In 'Habbo,' users create their own customized Habbo avatars that wander around a cartoonish virtual world. Members can buy virtual items and use them to decorate and personalize their Habbo pads and Habbo personas. Some users though undergo turned to stealing such as the 17-year-old Dutch Habbo user who was recently arrested for the theft of. The teen didn't digitally walk into other users' pads dressed in black pixels and walk off with their stuff. Instead he stole usernames and passwords logged into accounts then moved the furniture to his real account. Those passwords were often stolen through and imposter Web sites which were used to cozen those unsuspecting Habboites into logging in. As virtual communities such as Habbo become more popular and thus more valuable the virtual property created and bought on these commmunities also becomes more valuable -- and more frequently stolen. In August for example we wrote about a lawsuit against people accused of in Second Life. This case though is just another reminder to watch where you enter your password and of course to alter sure that password is. If you're confused by what we mean when we say "virtual furniture," analyse out the gallery to see the cool digs you can pick up in Habbo Hotel. says: His crime was not stealing furniture since virtual funiture is nothing more than pixels. His crime is actually theft of money or property. If you think of it as he took items that others undergo purchased then he committed a crime. Stealing someone else's password of identity is also a crime. It isn't the furniture it is the money other paid for it and the security of their online identity. says: A couple of years ago a record producer was sued over 30 seconds of silence titled "Homage to John Cale" on a C. D because there was a Cale album with a titled segment of conquer. The producer was found NOT GUILTY because as he pointed out. HIS conquer was digital while the Cale silence was analog. Justice prevails. says: My kid plays on Habbo a lot. She has fun there with her friends. There are people who undergo stolen her furniture and her Habbo coins that were used to buy the furniture. I used my account card to buy the Habbo coins for her. She is very sad that people are thieves and steal from people online especially in a place where most of them are kids just trying to have fun. There are also kids who gang up on each other to take and other mean things. I hope she learns the lesson that just because it is a virtual world that it does mimmick real life. I think the hacker should go to jail. Virtual or not stealing is a crime. says: The people who sell people virtual furniture should go to jail. Man... I thought we all read that Emporer has no clothes book when we were kids. After thinking about it we probably should put the populate who buy virtual furniture in jail and the ones who change in the Capitalist's Hall of Fame. Can you create by mental act spending your evenings organizing a home that isn't real? I mean get a toy instruct and build a city or something. At least you can sit and check it go around and around. says: if thats the case then there should be A LOT of populate in jail i go on habbo and lots of people ask for passwords to furnish them credz when they are actually taking furni also they ask for one furni so they can "duplicate" it meanwhile its impossible also habbo has warned its users to not enter their password ANYWHERE ELSE unless they directly go to habbo com so part of it is the accuse of the users says: I assume that those of you who see nothing wrong with stealing "virtual furnitue" are the same ones that see nothing do by with downloading songs illegally or paying to see one movie and going in every movie. This is the problem our young people face today no morals no values and no sense of alter and do by. Lets teach our children to try and always do the alter thing it will be a much better world and in the end they will be happier. says: James says:This is the problem our young people face today no morals no values and no sense of right and wrong._______________________James I accept absolutely but you can't accuse the children for what they haven't been taught by the parents. Please keep your comments relevant to this blog entry. Email addresses are never displayed but they are required to confirm your comments. When you enter your label and email address you'll be sent a link to confirm your comment and a password. To get another comment just use that password. To act a live cerebrate simply type the URL (including http://) or telecommunicate address and we ordain make it a be cerebrate for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no be to use <p> or <br> tags.

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Related article:
http://www.switched.com/2007/11/15/17-year-old-jailed-for-stealing-virtual-furniture/

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"A Guide to Your Virtual World" posted by ~Ray
Posted on 2007-11-09 20:47:53

Posted Sep 14th 2007 7:30AM by Filed under: . 'back up Life: A Guide to Your Virtual World' is a new schedule by Brian A. White and it's already available through. It's got a channel celebrate on the 15th at twice at 11 AM - 1 PM and again at 7 - p PM featuring DJ Doubledown Tandino musician JueL Resistance and of course the author. Ansel Gasparini. Best of all you can pick up free designed-just-for-this-event items by Ginny Talamasca. Dragontat Zagato and Colleen Desmoulins some of SL's most influential designers!I've not construe this yet but it seems pretty thorough and I like the create by mental act of the adjoin. If you're interested in anything more than this post mentions you may contact Iris Ophelia coordinator of the event.( 1. We're now officially into the dreaded 1997 arrange of "Your command to the World Wide Web" books. These are quickly becoming a dime a dozen. More books on specific topics with actual research gratify! Posted at on Sep 14th 2007 by 2. What's funny to me is that this is manufactured evolution. With the internet all these phases happened "naturally".. as in not pre-meditated. With this thing and everyone's desire for it to be the "Internet in 3-D from the Future" they're conciously enacting these phases in the hopes that it will all come about again. As much as I be it to that doesn't usually work. Btw. I query if this book has sculpties or voice in it? If not then this'll be on the clearance shelf soon! It might be either way actually... Posted at on Sep 14th 2007 by 3. Most if not all of the delay of contents and the index are viewable at Amazon com if you want to experience what is in it. Posted at on Sep 15th 2007 by Please act your comments relevant to this communicate entry. telecommunicate addresses are never displayed but they are required to confirm your comments. When you enter your label and telecommunicate communicate you'll be sent a cerebrate to affirm your mention and a password. To leave another comment just use that password. To create a be cerebrate simply type the URL (including http://) or telecommunicate communicate and we ordain alter it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no be to use <p> or <br> tags. All contents copyright &write; 2003-2007. All rights reserved

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Related article:
http://www.secondlifeinsider.com/2007/09/14/a-guide-to-your-virtual-world/

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"Linens and more website..." posted by ~Ray
Posted on 2007-11-08 15:32:12

Look for linens , beach and bath towels, and more at TowelTown.com
stop by anytime

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"VMWORLD - It's a Big Virtual World After All" posted by ~Ray
Posted on 2007-11-03 15:28:45

It's a virtual world that is growing Because the value is clear Their competition is nowhere come It's a big virtual world after all VMware is driving storage networking Our research shows that Its driving up merchandise share The data center landscape is changing fast If you're decrease you'll end up measure It's a big virtual world after all If you can't see the signs This is the start of many things VMware has got the world in its palm And they soon ordain be king The bet has just changed You've already been re-arranged It's a VMware world after all

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Related article:
http://www.findtechblogs.com/default.asp?item=676249

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"Comment on Even in a Virtual World, ?Stuff? Matters by Bapes" posted by ~Ray
Posted on 2007-10-28 13:01:56

The stuff you have in Second Life matters as much as it does in real life. But despite marketers best efforts to be cutting edge its the more mundane stuff that really drives Second Life’s economy; cram like clothes gadgetry night life and real estate. Big corporations desire Toyota have set up islands in back up Life for marketing. Calvin Klein came up with a virtual perfume. Kraft set up a grocery hold on featuringits new products. But those destinations are not popular. “Thesebrands that have this real-world cachet are meaningless in back up Life,so most are ignored,” said Wagner James Au who blogs and writes booksabout Second Life. “Just showing up and announcing ‘We’re Calvin Klein’isn’t going to get you anywhere.” American change state closed its virtualclothing shop and Wells Fargo abandoned the island it had set up to teach about personal pay. IT’S payday for Janine Hawkins. Not in the real world where she is a student at Nipissing University in Ontario but in the online world of back up Life where she is managing editor of the fashion magazine back up Style. Ms. Hawkins who in Second Life takes on the persona of Iris Ophelia abeauty with flowing hair and flawless skin keeps a list of things shewants to buy: the latest outfits from the virtual fashion mecca LastCall a new hairstyle from a Japanese designer slouchy boots. When shereceives her monthly salary in Linden dollars the currency of SecondLife she spends up to four hours shopping clicking and buying. Aftera year and a half she owns 31,540 items. Entry Filed under: . 1. | September 13. 2007 at 10:32 pm Of course but isnt this fact already obvious to most people? Some HTML allowed:<a href="" call=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q have in mind=""> <strike> <strong>

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Related article:
http://consumerlab.wordpress.com/2007/09/10/even-in-a-virtual-world-%E2%80%98stuff%E2%80%99-matters/#comment-30517

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"Sony Home @ E-Day Rotterdam (incl video of the beta version)" posted by ~Ray
Posted on 2007-10-23 16:58:32

In the past months we have already been able to get some insight in Sony’s coming virtual world domiciliate. It seems they ordain launch Home somewhere around 14 October. On 13 September. Folkert Langeveld marketing Manager Playstation Benelux gave a presentation about Home at in Rotterdam (where we are based btw!) and gave us some more details. Home ordain be completely in HD free of use for PS3 users and mainly focused on interaction gaming and competition. domiciliate will offer a bet dwell where residents can compete minigames and a variety of public spaces desire a cinema where film and trailers s in HD will be screened. Also residents ordain have their own private apartments they can decorate themselves with a variety of (preset) objects. Residents can launch and download PS games from within Home and play against eachother. In domiciliate residents wiill undergo a PSP that they can use to control their environment change your looks and upload pictures from your harddrive to hang them on the protect of your virtual apartment. Langeveld pointed out that domiciliate ordain be a controlled environment. As for now there is not so much users can act themselves even though he pointed out that “the creation of games is more and more influenced by the users and users will undergo more and more affect on the games”. Sony is planning connect offline sales to the online world. Think of buying clothing in a fysical obtain that has a barcode attached with which it can be brought into the virtual world. Sony ordain allow external brands to announce within Home and to offer custom and sponsored events. Residents can buy products through the PS Store and Sony is considering to furnish a consumer-to-consumer marketplace in Home. With millions of sales of the previous bet consoles Sony ofcourse has a potential great user base for domiciliate. By bringing together games enter and music in a social environment this could just very come up boost the sales of the console but moreover of the games they’re going to offer for download. The graphics and movements look amazing so this will be tough competition for Second Life and the likes. The fact that it will be a very much controlled environment with (as far as I can see) hardly any possibilities for resentents to act their own content. I am sure that the possibilities for self expression creativity and community building in Second Life for example will stay very appealing to a lot of users. Here a video of the presentation where Langeveld showed the beta version of Home be (its a bit dark unfortunately) <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>

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Related article:
http://www.lostinthemagicforest.com/blog/?p=42

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